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	<title>Comments on: Planning Animation at 6 fps</title>
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	<link>http://rauchbrothers.com/blog/2009/12/planning-animation-at-6-fps/</link>
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		<title>By: Ex Back</title>
		<link>http://rauchbrothers.com/blog/2009/12/planning-animation-at-6-fps/comment-page-1/#comment-470</link>
		<dc:creator>Ex Back</dc:creator>
		<pubDate>Thu, 17 Jun 2010 09:33:21 +0000</pubDate>
		<guid isPermaLink="false">http://rauchbrothers.com/blog/?p=845#comment-470</guid>
		<description>i hope there are more trips!</description>
		<content:encoded><![CDATA[<p>i hope there are more trips!</p>
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		<title>By: Dayna</title>
		<link>http://rauchbrothers.com/blog/2009/12/planning-animation-at-6-fps/comment-page-1/#comment-440</link>
		<dc:creator>Dayna</dc:creator>
		<pubDate>Fri, 04 Dec 2009 15:12:29 +0000</pubDate>
		<guid isPermaLink="false">http://rauchbrothers.com/blog/?p=845#comment-440</guid>
		<description>I usually let the action dictate the timing in a scene.  My scenes are a combination of ones, twos, threes, etc.  Limiting oneself to 6s would seem weird to me, because my eye can pick that out.  But I agree, we all have different processes and preferences and it&#039;s all good.  Glad it&#039;s working for ya!</description>
		<content:encoded><![CDATA[<p>I usually let the action dictate the timing in a scene.  My scenes are a combination of ones, twos, threes, etc.  Limiting oneself to 6s would seem weird to me, because my eye can pick that out.  But I agree, we all have different processes and preferences and it&#8217;s all good.  Glad it&#8217;s working for ya!</p>
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		<title>By: stephen</title>
		<link>http://rauchbrothers.com/blog/2009/12/planning-animation-at-6-fps/comment-page-1/#comment-433</link>
		<dc:creator>stephen</dc:creator>
		<pubDate>Wed, 02 Dec 2009 15:58:00 +0000</pubDate>
		<guid isPermaLink="false">http://rauchbrothers.com/blog/?p=845#comment-433</guid>
		<description>when i did my last big thing in after effects I kept everything at 12fps, but a lot of that grew out of cutting the render times in half and just trying to make things simpler.  

6fps is really working for you guys--it makes every frame count.  I think I remember a shot in Q &amp; A of the baby crying, and how with no inbetweens you took the kid from arms in to arms flailing.  Super effective.</description>
		<content:encoded><![CDATA[<p>when i did my last big thing in after effects I kept everything at 12fps, but a lot of that grew out of cutting the render times in half and just trying to make things simpler.  </p>
<p>6fps is really working for you guys&#8211;it makes every frame count.  I think I remember a shot in Q &amp; A of the baby crying, and how with no inbetweens you took the kid from arms in to arms flailing.  Super effective.</p>
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		<title>By: Tim Rauch</title>
		<link>http://rauchbrothers.com/blog/2009/12/planning-animation-at-6-fps/comment-page-1/#comment-432</link>
		<dc:creator>Tim Rauch</dc:creator>
		<pubDate>Wed, 02 Dec 2009 15:52:46 +0000</pubDate>
		<guid isPermaLink="false">http://rauchbrothers.com/blog/?p=845#comment-432</guid>
		<description>Thanks Brett and Eunice!

Brett: I&#039;m glad you&#039;re seeing improvement. I&#039;ve found that drawing for animation is very much it&#039;s own beast. I&#039;m gaining better understanding of drawing to emphasize action through silhouette, arrangement of shapes, and balancing straight versus curved lines.

Always more to improve on!</description>
		<content:encoded><![CDATA[<p>Thanks Brett and Eunice!</p>
<p>Brett: I&#8217;m glad you&#8217;re seeing improvement. I&#8217;ve found that drawing for animation is very much it&#8217;s own beast. I&#8217;m gaining better understanding of drawing to emphasize action through silhouette, arrangement of shapes, and balancing straight versus curved lines.</p>
<p>Always more to improve on!</p>
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		<title>By: Eunice Kim</title>
		<link>http://rauchbrothers.com/blog/2009/12/planning-animation-at-6-fps/comment-page-1/#comment-431</link>
		<dc:creator>Eunice Kim</dc:creator>
		<pubDate>Tue, 01 Dec 2009 20:04:37 +0000</pubDate>
		<guid isPermaLink="false">http://rauchbrothers.com/blog/?p=845#comment-431</guid>
		<description>Hi, when we met in Ottawa, I mentioned briefly that I myself have recently done a lip sync project while at RISD. 

Like many, I also worked around 24fps, and where my key frames went..it would depend on the WORD that the person was saying-- and I would add the emphasis on those things. 
So, it would range all the way from 2fps-&gt; whatever.
People tend to emphasize movements and words together.

In addition, when I needed rhythmic loops, I did it on 3s. It kinda seemed to work well with repeating bouncy movements. Like waving of the hands in mid air in dance-like movements. Hope that helps!

The old man looks great!</description>
		<content:encoded><![CDATA[<p>Hi, when we met in Ottawa, I mentioned briefly that I myself have recently done a lip sync project while at RISD. </p>
<p>Like many, I also worked around 24fps, and where my key frames went..it would depend on the WORD that the person was saying&#8211; and I would add the emphasis on those things.<br />
So, it would range all the way from 2fps-&gt; whatever.<br />
People tend to emphasize movements and words together.</p>
<p>In addition, when I needed rhythmic loops, I did it on 3s. It kinda seemed to work well with repeating bouncy movements. Like waving of the hands in mid air in dance-like movements. Hope that helps!</p>
<p>The old man looks great!</p>
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		<title>By: Brett W. Thompson</title>
		<link>http://rauchbrothers.com/blog/2009/12/planning-animation-at-6-fps/comment-page-1/#comment-429</link>
		<dc:creator>Brett W. Thompson</dc:creator>
		<pubDate>Tue, 01 Dec 2009 19:16:04 +0000</pubDate>
		<guid isPermaLink="false">http://rauchbrothers.com/blog/?p=845#comment-429</guid>
		<description>Wow, beautiful drawings!

And I always love hearing about process- fascinating!

I do 24 fps (mostly on 2&#039;s) in Flash, but do 8 fps on paper, myself.

I think your drawing has improved since we met in NYC, Tim! These are amazing!!!

Keep up the great work! :)</description>
		<content:encoded><![CDATA[<p>Wow, beautiful drawings!</p>
<p>And I always love hearing about process- fascinating!</p>
<p>I do 24 fps (mostly on 2&#8217;s) in Flash, but do 8 fps on paper, myself.</p>
<p>I think your drawing has improved since we met in NYC, Tim! These are amazing!!!</p>
<p>Keep up the great work! :)</p>
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		<title>By: Elliot Cowan</title>
		<link>http://rauchbrothers.com/blog/2009/12/planning-animation-at-6-fps/comment-page-1/#comment-428</link>
		<dc:creator>Elliot Cowan</dc:creator>
		<pubDate>Tue, 01 Dec 2009 16:30:33 +0000</pubDate>
		<guid isPermaLink="false">http://rauchbrothers.com/blog/?p=845#comment-428</guid>
		<description>I&#039;ve had to learn to animate in NTSC.

I mostly use 1s or 2s.

Terrific drawings here, as to be expected...</description>
		<content:encoded><![CDATA[<p>I&#8217;ve had to learn to animate in NTSC.</p>
<p>I mostly use 1s or 2s.</p>
<p>Terrific drawings here, as to be expected&#8230;</p>
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		<title>By: Mike</title>
		<link>http://rauchbrothers.com/blog/2009/12/planning-animation-at-6-fps/comment-page-1/#comment-427</link>
		<dc:creator>Mike</dc:creator>
		<pubDate>Tue, 01 Dec 2009 14:57:57 +0000</pubDate>
		<guid isPermaLink="false">http://rauchbrothers.com/blog/?p=845#comment-427</guid>
		<description>Bob: Yeah, this would be animating on 4&#039;s.</description>
		<content:encoded><![CDATA[<p>Bob: Yeah, this would be animating on 4&#8217;s.</p>
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		<title>By: Bob Flynn</title>
		<link>http://rauchbrothers.com/blog/2009/12/planning-animation-at-6-fps/comment-page-1/#comment-426</link>
		<dc:creator>Bob Flynn</dc:creator>
		<pubDate>Tue, 01 Dec 2009 14:35:28 +0000</pubDate>
		<guid isPermaLink="false">http://rauchbrothers.com/blog/?p=845#comment-426</guid>
		<description>Really interesting. Is this the equivalent to animating on 4s (with 24 fps as the film base)? I remember reading that the Peanuts Christmas special was animated at 8 frames a second (on 3&#039;s).</description>
		<content:encoded><![CDATA[<p>Really interesting. Is this the equivalent to animating on 4s (with 24 fps as the film base)? I remember reading that the Peanuts Christmas special was animated at 8 frames a second (on 3&#8217;s).</p>
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		<title>By: Adam Ansorge</title>
		<link>http://rauchbrothers.com/blog/2009/12/planning-animation-at-6-fps/comment-page-1/#comment-425</link>
		<dc:creator>Adam Ansorge</dc:creator>
		<pubDate>Tue, 01 Dec 2009 14:32:07 +0000</pubDate>
		<guid isPermaLink="false">http://rauchbrothers.com/blog/?p=845#comment-425</guid>
		<description>I prefer 30fps.  I think it&#039;s because when I&#039;m marking up my ex-sheets, the frame count is easier to figure when the numbers get high up and it leaves more than enough breathing room for in-betweens.  I like lower frame rate projects too.  Usually those have the most complex animation and really give the viewer meaty frames to look at which can rock!</description>
		<content:encoded><![CDATA[<p>I prefer 30fps.  I think it&#8217;s because when I&#8217;m marking up my ex-sheets, the frame count is easier to figure when the numbers get high up and it leaves more than enough breathing room for in-betweens.  I like lower frame rate projects too.  Usually those have the most complex animation and really give the viewer meaty frames to look at which can rock!</p>
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